Mining Chaos
Mining Chaos is a local multiplayer game where you must find the treasure before your friend !
You will have to fight over the keyboard to destroy objects interfering within you and your precious treasure.
How To Play:
You need to be 2 players on the same computer to play. Each player has a side of the screen for himself with his own instructions. But you both have to share the same keyboard !
You need to destroy objects in your way to move toward the treasure. To do so, a key will be displayed. If you press the correct key within the time limit, you will successfully break the object in front of you and move to the next one.
But beware ! If you fail to press the key within the time limit, you will be stunned for some precious seconds !
Core mechanic:
The goal of this game is to be the first one to reach the treasure. But pressing a given key whilst your friend tries to do the same with another key is not an easy task. You'll have to fight over the keyboard to be able to destroy your object in front of you. Or you can also prevent your friend from doing so and make him stun which can benefit you.
Ready ? Set... FIGHT !
Context: Game created for the Trijam #81
Engine used: Unity
Programmers: @Kahlan-Caulfield, @TheGamedevOwl
Time needed: 3h per person (right on time)
Status | Released |
Platforms | HTML5, Windows |
Authors | The Gamedev Owl, Kahlan |
Genre | Action, Fighting |
Made with | Unity |
Tags | fight, keyboard, Local multiplayer, mine, mining, qte |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Comments
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things that got me the most was: "caps lock", "Esc", "two sides got one letter [in my case "S"], only "right shift", sync win go brrr
Nice little game, great job - one thing I would suggest is if a player gets a key wrong it perhaps should stun the player and then ask them to type a different key :)
Good fun though :D
Thank you for your comment !
We wanted to do that in the first place, but the we thought “How to know which player pressed the wrong key ? Since the two players have access to the same keys, we cannot determine who pressed the wrong one.”.
A workaround about this that we thought would be to set different keys for different players. But this would mean that as P1 if you saw that P2 has key “U” for example, P1 would just have to spam “U” to stun P2 and it would get out of hand too much xD
Thank you again for your feedback and for playing our game ! :D